Basiceer

Basiceer: A Breakdown
Long ago, a organization of some of the smartest minds to have ever meet, gathered together to answer the age old question that many deemed impossible to find an answer to. "How Basic can someone get?"

The answer has finally arrived in all of its... Basic, mediocre, glory.

Okay that's downplaying it too much, this is the Basiceer Class, the go to starter class personally recommended for those who may be new to the HUVE System or just want a character they can openly manipulate stats and builds. The Basiceer follows the one simple concept of creativity. As a player, you can allocate Skill Points to any of the attributes of your choice to build the character to your liking. Rather than having to focus on a set few stats to maximize your build, the Basiceer allows you to build your play style the way you want! Now some of the obvious downsides are that the abilities and weapon/armor specialization is pretty mediocre, meaning you won't be able to get the full feel of being an almighty mage, or a devastating warrior whose name is feared for their devastating might! No, you'll just be a Basic character at most, but don't take that badly! Basiceers can be pretty threatening even if they don't have the best of the best abilities.

Now as with all classes, it is time for you to know that the Basiceer can change to the GM's preference! So if you do want a Basiceer to be over powered, go for it! Want them to be weaker than a twig? Go for it! Remember, this is just a recommended guideline of what to expect, but in the end, the power of creation is in your hands. But for those who would like a few extra guidelines for a few tips on what to do, then here you go!

Basiceer: Tips and Help(?)
Some starting pointers on how to deal with the Basiceer Class:
 * Basiceer starts out with 15 Skill Points at Level 1 to spend into one of the five battle stats accordingly
 * Basiceer gets access to one Melee Weapon and one Ranged Weapon upon Character Creation
 * Basiceer gets three abilities, one physical, one ranged, and one magic.
 * Basiceer starts out with 10 HP by default along with 10 EP.
 * Try to keep HP and EP equal to help enforce the equal balancing.
 * This class starts out with 5 Special Points to use during battle.
 * Give the Character with this class a set of Light Equipment and Heavy Equipment if the player desires